

My Banana Peel: This very awesome banana peel was created for my 3D World Building class. 3D World Building is the 4th, and final 3D class IMD has to offer at Confederation college. In 3D World Building students must create assets for a game level created in Unreal Engine. I modeled this banana peel in Blender. First I modeled a banana in Blender. I kept a version of that banana I modeled, and made that banana game ready. But, I also took that duplicated file, and tweaked it, so I had a banana peel. The textures for this banana peel are all my own. I broke down a banana peel at home, and took photos of it on my phone then emailed myself the pictures, and fixed them up in Adobe Photoshop. I then brought my custom UV into Blender. Then I used the paint tool in Blender to fix the seams. Once I was happy with my mesh I exported it as a FBX into Unreal , and now my class has a banana peel assets for our level.
